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The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. Like the previous Discworld games, the PlayStation version of the game supports the PlayStation Mouse. The player may then shift Lewton to werewolf form. Part way through the game, Lewton becomes a werewolf. Once a lead is of no further use, it becomes scratched out and unselectable. When something is mentioned in conversation, a note may be added to the notebook, and the player may ask other characters about items in the notebook. Much of the game takes place in conversation, with the player being able to interrogate people with subjects from Lewton's notebook. To sum it up, Emerald City Confidential is a polished, creative and clever must-have for adventure game fans.Discworld Noir is an adventure game. These are minor quibbles, though.Īs someone who has been following the development of this game since it was simply known as "the secret PlayFirst project," it’s great to see it live up to expectations. As well, if you quit the game and resume later you might find yourself having to start slightly earlier than where you left off. Don’t get me wrong, it’s all pretty intriguing – especially if you’re familiar with the "traditional" version of the Oz story – but it requires an investment on the part of the player to really pay attention to everything that’s being said.ĭialogue doesn’t always repeat itself either, so you might miss something if you click a little too quickly. Large chunks of exposition are revealed by eating "knowledge pills," which has the effect of bombarding the player with a lot of info all at once. The writing is excellent, but there’s so much plot and backstory to flesh out that the game becomes bogged down occasionally by the sheer volume of text. The length feels longer than Wadjet Eye Games’ previous outings, as well. Every line of dialogue is voice-acted convincingly, and the music blends in perfectly with the brooding atmosphere. The rich green tones that permeate Emerald City are particularly stunning, even in spite of the fact that the city is portrayed as being half way to a slum.
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Where Blackwell‘s graphics were low-fi by necessity, Emerald City Confidential is a beautiful game with lovingly-crafted, detailed scenes and plenty of animation. While this game still bears the hallmark of a Wadjet Eye title – a character-driven story, rich dialogue, and plenty of clever puzzles to solve – Emerald City Confidential has clearly benefited from PlayFirst’s deeper resources and budget. The game also awards medals for reaching certain milestones, and as a fun side activity you can search for buttons (which appear as tiny pin-pricks of colored light in scenes) to unlock bonus behind-the-scenes concept art.Įmerald City Confidential is the result of a partnership between publisher PlayFirst and Wadjet Eye Games, an independent developer of point-and-click adventure titles such as The Shivah and the Blackwell series. You can keep track of quests and leads in Petra’s journal, which will also dole out hints if you get truly stuck. Therefore, instead of having to search for the "sweet spot" to click on at the edge of the screen to exit a location (a huge personal pet peeve of mine), you simply click on the Gump Stand in every scene.Īlthough magic is ostensibly banned on Oz (as mandated by the land’s stern ruler, Queen Ozma), you’ll be able to learn a few spells on the sly that will come in handy as well – like the ability to make plants grow, levitate wood, or escape from confinement. Travelling can be the biggest chore in an adventure game if it’s not properly thought out, but Emerald City Confidential handles the issue beautifully: in order to visit another part of the city, you simply click on the nearest Gump taxi stand to hitch a ride on one of the flying creatures and be instantly transported. Unable to resist Gale’s generous fee, Petra takes the case, only to find out that there’s much more intrigue – and danger – involved than she bargained for.Įmerald City Confidential is a point-and-click adventure, which means you progress through the game by talking to people to figure out what to do next, picking up items and using them to solve puzzles, and exploring the Emerald City and surrounding countryside.
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It all starts when a certain "Dee Gale" saunters into Petra’s office and asks her to locate her missing fiance, Anzel.